//==============================================================================
// Hippikon_anim.txt
//==============================================================================

//import atlantis_small_shield_anim.txt

//==============================================================================
define Head
{
	SetSelector
	{
                TechLogic none/champion cavalry
		set hotspot
		{
			version
			{
                             Visual cavalry x klibanophoroi head Bronze
			}
		}
		set hotspot
		{
			version
			{
                            Visual cavalry x klibanophoroi head
			}
		}
	}
}

//==============================================================================
define Blood
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Blood Spurt
      }
   }
}

//==============================================================================
define AtlantisLance
{
   SetSelector
   {
      TechLogic none/Iron Weapons
      set hotspot
      {
         version
         {
          Visual infantry x trident soldier trident
         }
      }
      set hotspot
      {
         version
         {
          Visual infantry x trident soldier trident iron
         }
      }
   }
}

//==============================================================================
anim Bored
{

   SetSelector
   {
                TechLogic none/champion cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry X Shocker Standard
				ReplaceTexture Cavalry C Cataphract Horse Standard/cavalry x shocker horse bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry X Shocker Iron
				ReplaceTexture Cavalry C Cataphract Horse Standard/cavalry x shocker horse iron
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
                TechLogic none/champion cavalry
		set hotspot
		{
			version
			{  
			Visual Cavalry C Cataphract_WalkA
			length 0.65
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag FootstepLeft 0.60 true   
			   tag FootstepRight 0.00 true   
			   tag FootstepLeft 0.95 true   
			   tag FootstepRight 0.55 true   
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry X Shocker Standard
				ReplaceTexture Cavalry C Cataphract Horse Standard/cavalry x shocker horse bronze
			Connect TopOfHead Head hotspot
			connect LeftForearm SmallAtlantisShield hotspot
			connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{  
			Visual Cavalry C Cataphract_WalkA
			length 0.65
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag FootstepLeft 0.60 true   
			   tag FootstepRight 0.00 true   
			   tag FootstepLeft 0.95 true   
			   tag FootstepRight 0.55 true   
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry X Shocker Iron
				ReplaceTexture Cavalry C Cataphract Horse Standard/cavalry x shocker horse iron
			Connect TopOfHead Head hotspot
			connect LeftForearm SmallAtlantisShield hotspot
			connect RIGHTHAND AtlantisLance hotspot
			}
		}
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
                TechLogic none/champion cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_DeathA
				length 3.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry X Shocker Standard
				ReplaceTexture Cavalry C Cataphract Horse Standard/cavalry x shocker horse bronze
				Connect TopOfHead Head hotspot
				Connect TopOfHead blood hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_DeathA
				length 3.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry X Shocker Iron
				ReplaceTexture Cavalry C Cataphract Horse Standard/cavalry x shocker horse iron
				Connect TopOfHead Head hotspot
				Connect TopOfHead blood hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
                TechLogic none/champion cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_IdleA
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry X Shocker Standard
				ReplaceTexture Cavalry C Cataphract Horse Standard/cavalry x shocker horse bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_IdleA
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry X Shocker Iron
				ReplaceTexture Cavalry C Cataphract Horse Standard/cavalry x shocker horse iron
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
                TechLogic none/champion cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.77 true   
			   tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry X Shocker Standard
				ReplaceTexture Cavalry C Cataphract Horse Standard/cavalry x shocker horse bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.77 true   
			   tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry X Shocker Iron
				ReplaceTexture Cavalry C Cataphract Horse Standard/cavalry x shocker horse iron
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
   }
}

//==============================================================================
anim WhirlwindAttack
{
   SetSelector
   {
                TechLogic none/champion cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.77 true   
			   tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry X Shocker Standard
				ReplaceTexture Cavalry C Cataphract Horse Standard/cavalry x shocker horse bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_AttackB
				length 1.2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			   tag Attack 0.77 true   
			   tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry X Shocker Iron
				ReplaceTexture Cavalry C Cataphract Horse Standard/cavalry x shocker horse iron
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
                TechLogic none/champion cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_FlailA
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry X Shocker Standard
				ReplaceTexture Cavalry C Cataphract Horse Standard/cavalry x shocker horse bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Cataphract_FlailA
				ReplaceTexture Cavalry C Cataphract Standard/Cavalry X Shocker Iron
				ReplaceTexture Cavalry C Cataphract Horse Standard/cavalry x shocker horse iron
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
   }
}